YOU


sooooooooooooooooo were a bit stuck on what our next game will so we thought that you can decide.

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Igi chan~

alien space anime girls that kill each other for world dominance over humans. i have plenty more ideas

probably not original idk

sit it out the ideas more of them

- do tasks for gravity shifting squirrels in order to escape and also at the same time build your bond with the queen of the squirrels so you can murder her and destroy their population. also you're a skunk and all humans are dead (possibly Platformer/Dating Sim or RPG/Dating Sim [Platformer/Dating Sim would be kinda funny tho])

- play a card game with barbaric and annoyingly smart spiders all about increasing your web count to trap opponents and a secret item, the spider eye, which can do stuff like angering the opponent causing them to make less strategic and more rash decisions, or other effects based on the spider and the emotion you encounter them in

- tower defense where your towers have emotions and will attack less or more (or not at all [OR ATTACK YOU]) among other effect based on it's emotions and how you treat them. Hero towers can move around just like the game "kingdom rush" but have even more sensitive emotions despite being more powerful so manage em wisely

- rpg where you have one hp but grow your army fast as you progress through the game so you will need to be extremely strategic. You can have up to 15 team members but they all have 1 - 10  hp so still really hard. as you progress you get special orbs which give you extra effects and timed + active abilities. final note, you each character can move 3 times and the faster you execute turns the more powerful the things done in those turns are, so giant combos being let out as fast as possible are to be expected if you want the game to be a little bit easier. basically, get good

- puzzle game where to win you need to take advantage of the game's janky and glitchy mechanics, while trying to pick the right chat options to not get the (in-game) developer angry at you for breaking his/her game

told ya i had plenty of ideas